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Concept Artist
Background: The area that require concept artwork leads the player character (a mercenary) into a choke point facing the opposition. There are cover objects for characters to hide behind.
Things to consider: The environment should be cold and gritty, with areas of intense fire and smoke from a previous firefight. We also need localized pools of light where we can put the characters so they can be readily identified. Potential entrances and exits would need to be conceptualized as well. These entrances/exits should be visually identifiable as the player moves through the environment.
Locale: War torn city during a harsh cold winter
What is required: Based on the floor plan included below, create environmental concepts (as many as you see fitting) to show the following:
- Player's eye view of the environment, perhaps an inspirational artwork depicting the dramatic moment.
- Various views of the area from different vantage points
What we're looking for: We would like each candidate to detail the way they approach each concept illustration they submit. Below is a suggestion of just one of the ways candidates can show their creation process:
- Thumbnail sketches/ideas showing different ways one can visualize the compositions
- Initial value sketches of the proposed illustrations
- Colour sketches showing forms, mood, and lighting
- Final version with all the elements together
- Brief annotations showing the thought process behind each decision
To the right is a rough top down view of the area that we need conceptual artwork.
Note: We're looking for the creative process and the ability to communicate ideas and designs through the illustration. The final version does not have to be final rendered quality for publication.
Best of luck, and we are looking forward to your submissions!
Graphic Designer
To conceptualise and produce finished artwork for the following brief:
Produce a logo for a fictional racing game, "HARDCORE RACING". In addition to the logo, we would also like you to produce three ingame menu screens to feature within the fictional game.
Breakdown of content needed for each of the screens to design:
- MAIN MENU - single player, multiplayer, arcade mode, options.
- VEHICLE SELECT - manufacturer, make, colour, technical specs.
- LOCATION SELECT - city, track, weather, time of day.
Think of the content to be included within each screen, icons, imagery etc. and come up with designs for these. If needed, research what already exists for inspiration. All designs should be laid out on a 1280x720 pixels screen with all important information being contained within a 1024x576 pixels safe area of that screen. We will want to see initial sketches through to final artwork for the designs that the applicant has come up with.
FX Artist
We would like the candidate to create three unique effects to demonstrate the following:
- Ability to understand the brief
- Artistic knowledge of how to make an effects element look good
- Technical knowledge of the physical behaviors behind effects animation
Submission requirements
- All source textures used in effect should be created by the candidate using any resources at his/her disposal. For this task, they should not use existing textures from a commercial package or game editor
- The task should be submitted with either a movie or a series of hardware rendered frames of what the effects look like.
- Breakdown of techniques you have used to achieve the effect such as:
- Overview of how the particle systems are constructed to create the full effect
- Any specialized particle expressions and rules
- ramps that animate the particle colour, opacity based on life
- If there any special hlsl or cg shaders used, describe what they are meant to do
- Animated textures or texture atlas used
- Any texture and references used to create the texture and effect
Task 1 - Bullet impact
Create a bullet impact effect as it hits a concrete wall. The impact should create dust and small bits of debris. Also it should leave an impact decal on the wall.
Task 2 - Rocket trail and explosion
Create a smoke trail following the path of a missile fired from an M72 Light Anti-Tank Weapon.
Create a cube representing an armored vehicle about 50 meters away from launch point and have the missile hit the ground just next to cube. Create an explosion effect that consists of smoke, fire, and debris. Debris should consist rock and dirt.

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