
Character Rigger Task
Bizarre Creations Rigging Test 2008
Goal:
To create a realistic deforming rigged model.
Task:
- Create a low poly quaded version of the supplied model.
- It must have good topology for deformation.
- Create a skeleton for it.
- Bind and weight it.
Rules:
- Model must be in Quads, (but triangle angle considered)
- Cannot have more than 2500 quads.
- Each vertex can only have a maximum of 4 influences
What to supply:
- Final Maya file
- A breakdown of time usage
- A rough explanation of any control factors beyond FK control.
- A simple animation showing movement of the rig in avi or mov format.
Happy Rigging!
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