Studio Update 24
Moderator: Bizarre Devs
13 posts
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Stu - Bizarre Devs

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- Joined: 13 Jun 2006, 08:46
- Location: Manchester, U.K.
- Gamertag: prodigybreathe
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Tyger Cheex - Posts: 11193
- Joined: 21 Jul 2004, 13:18
- Location: Steve Evil's Mum's House
- Wii Friend Code: 5383-1168-6978-3404
- PSN Username: TygerCheex
- Gamertag: Tyger Cheex
Looks very nice, reminds me of Sega's Outtrigger
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The Furious One - Posts: 401
- Joined: 23 Aug 2005, 18:27
- Location: Birmingham
- Gamertag: TheDonBarracuda
Looks like a G36C with an under barrel launcher
in most of the screenies...
So are the weapons going to be licensed or made up?
So are the weapons going to be licensed or made up?
You have 20 seconds to comply
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graveltrap - Posts: 8164
- Joined: 14 Jan 2004, 15:45
- Location: The Mighty England
- PSN Username: graveltrap
- Gamertag: graveltrap
"violent underground blood spot" - LOL
Seriously though, it sounds pretty fun and original. I'm looking forward to another great game from you guys.
Seriously though, it sounds pretty fun and original. I'm looking forward to another great game from you guys.
evolved 356 m
retro 32.5 m
retro 32.5 m
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YourExWife - Posts: 194
- Joined: 10 Jun 2006, 03:27
- Location: Alamogordo, NM
- Gamertag: YourExWife
Damn Tyger, within 16 minutes of posting the Studio Update you've read it and written a post. Do you live in Ben's flat, mate?
Glad to see something new about the club. There's so much to see in the screenshots, a lot of which a graphical issues, which I'm not sure if they are final.
First there is a lot of aliasing going on. Secondly some of the textures look rather low(er) on the resolution side. Are they not final or is it to keep the pace up? PGR3 had a lot of detail in the textures but had problems keeping that LOD when moving the camera very fast.
Rain is cool. Is this part of the sharing between teams? I also think to see some Boom Boom Rocket fireworks effects in the explosions.
Characters look phenomenal. The UI looks very Sega-ish i.e. a bit too big.
But then again there are people who need to see in on those old fashioned non-HD TV's.
Now all I need is a demo of some in-game footage. That way you don't have the hard task of describing how the game works...
Glad to see something new about the club. There's so much to see in the screenshots, a lot of which a graphical issues, which I'm not sure if they are final.
First there is a lot of aliasing going on. Secondly some of the textures look rather low(er) on the resolution side. Are they not final or is it to keep the pace up? PGR3 had a lot of detail in the textures but had problems keeping that LOD when moving the camera very fast.
Rain is cool. Is this part of the sharing between teams? I also think to see some Boom Boom Rocket fireworks effects in the explosions.
Characters look phenomenal. The UI looks very Sega-ish i.e. a bit too big.
But then again there are people who need to see in on those old fashioned non-HD TV's.
Now all I need is a demo of some in-game footage. That way you don't have the hard task of describing how the game works...
Is my Wii Fit? I can plunge your Endless Ocean with my Smooth Moves 'till Twilight, Princess.
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Jay Dubya - Posts: 7781
- Joined: 03 Jun 2003, 14:01
- Location: Zwolle, NL
- PSN Username: JayDubya
- Gamertag: Jay Dubya NL
My two coppers.
I think The Club looks stellar!
The images are from early builds so absolute consistency in appearances is not a concern for me.
The environments have a bold, detailed look. Much different from the browns and greys of that "other" third-person shooting title.
The premise sounds more interesting as details come to light. I have a concern with seeing someone that looks like a firefighter running around shooting people( seems a little ironic, a life saver taking lives...maybe that's the intent? ).
If Bizarre can just try and watch out for two things:
1) Camera control. I nagged about this before and someone reassured me, but it can't be emphasized enough. Gears did a good job of it. Don't make the player hate the game for this reason.
2) Cover system. If The Club employs one, be careful how to implement it. GRAW was terrible. Gears was great but the recent update has now made the cover points more "sticky' and so far, it's been a real nuisance. RB6: Vegas did a good job as well.
Anyway, keep up the great work! It looks very promising!
I think The Club looks stellar!
The images are from early builds so absolute consistency in appearances is not a concern for me.
The environments have a bold, detailed look. Much different from the browns and greys of that "other" third-person shooting title.
The premise sounds more interesting as details come to light. I have a concern with seeing someone that looks like a firefighter running around shooting people( seems a little ironic, a life saver taking lives...maybe that's the intent? ).
If Bizarre can just try and watch out for two things:
1) Camera control. I nagged about this before and someone reassured me, but it can't be emphasized enough. Gears did a good job of it. Don't make the player hate the game for this reason.
2) Cover system. If The Club employs one, be careful how to implement it. GRAW was terrible. Gears was great but the recent update has now made the cover points more "sticky' and so far, it's been a real nuisance. RB6: Vegas did a good job as well.
Anyway, keep up the great work! It looks very promising!
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--- - Posts: 3462
- Joined: 15 Jul 2004, 00:17
2) Cover system. If The Club employs one, be careful how to implement it. GRAW was terrible. Gears was great but the recent update has now made the cover points more "sticky' and so far, it's been a real nuisance. RB6: Vegas did a good job as well.
From reading those previews, a cover system would be very surprising. The Club's not about sneaking around, ducking behind cover and taking pot shots. It is about pwning the heck outta the AI as quickly as possible and wracking up tons of points.
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Captain Pierce - Posts: 2836
- Joined: 03 Oct 2005, 18:36
- Location: Alpharetta, GA
- PSN Username: Captain_Pierce
- Gamertag: Captain Pierce
Screw the cover system, they'd need more of an acrobatics system, to pull off rolls, slides, among other things, kicking ass while your at it. Would be cool if they could implement a way to do such maneuvers, while still giving the player complete control over where they are shooting, or who they are shooting, in the case if there is an auto-targeting system.
An auto-targeting system would work if somehow there was a mechanic or need for the player to dodge bullets, like the AI.
An auto-targeting system would work if somehow there was a mechanic or need for the player to dodge bullets, like the AI.
Jay Dubya wrote:Damn Tyger, within 16 minutes of posting the Studio Update you've read it and written a post. Do you live in Ben's flat, mate?
Yeah but Shhhhh! He doesnt know! (Cupboard is pretty cramped tho!)
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Tyger Cheex - Posts: 11193
- Joined: 21 Jul 2004, 13:18
- Location: Steve Evil's Mum's House
- Wii Friend Code: 5383-1168-6978-3404
- PSN Username: TygerCheex
- Gamertag: Tyger Cheex
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